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 Artillery fire and Double move

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Paratrooper
Currahee
6 posters
AuthorMessage
Currahee
1st Sergeant
1st Sergeant
Currahee


Number of posts : 272
City : Brussels
Division : 3rd, Brussels
Registration date : 2006-05-20

Artillery fire and Double move Empty
PostSubject: Artillery fire and Double move   Artillery fire and Double move EmptyMon 5 Mar - 9:39

Just a doubt. I had a quick check but I couldn't find the reply in the rulebook.

What happens when artillery fires at a platoon that has double moved? Do they get some kind of dice reroll? Or any other advantage?

Thanks for any contribution.
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Paratrooper
1st Sergeant
1st Sergeant
Paratrooper


Number of posts : 484
Age : 50
City : Bruxelles
Division : 3rd
Registration date : 2006-04-01

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptyMon 5 Mar - 11:44

Ex you hit 4 stands of german troops it means that u will make normally 4 skill test in this case bacause they run you will roll 2 times 4 skill test...

This is what I interpreted from the rules..

Ciao Greg
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kapitan kata
2nd Leutnant
2nd Leutnant
kapitan kata


Number of posts : 557
Age : 51
City : Ottignies-lln
Division : 3rd
Registration date : 2006-02-11

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptyMon 5 Mar - 23:47

I didn't have the time to find the right page in the corebook but i think that you can reroll every attempt to range in if the target moved at double speed.
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kapitan kata
2nd Leutnant
2nd Leutnant
kapitan kata


Number of posts : 557
Age : 51
City : Ottignies-lln
Division : 3rd
Registration date : 2006-02-11

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptyTue 6 Mar - 0:03

I was right, see page 136 (corebook)

2 roll to range in

re-roll failed attempts to range in on a team moving at the double

so, 6 attempts to range in on targets moving at the double (7 with mortars)
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Brieuc
1st Leutnant
1st Leutnant
Brieuc


Number of posts : 800
Age : 55
City : Dilbeek
Division : 3eme Division
Registration date : 2006-10-19

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptyTue 6 Mar - 7:51

Je ne trouve pas cela très logique... Si les gars sur qui l'on bombarde bougent plus vite...on devrait les cibler plus difficilement non?

Ou alors c'est encore trop tot le matin pour moi bien réfléchir...
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http://guerande.ville-virtuelle.com
Marcus
Admin
Admin
Marcus


Number of posts : 649
City : Brussels
Division : 3rd
Registration date : 2006-01-30

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptyWed 7 Mar - 1:23

Le truc, c'est qu'un obus ne cible pas 1 plouc en particulier (ce serait trop d'honneur vu le prix d'un obus [1]). Quand tu vises quelque chose avec une balle, plus la chose va vite, plus il faut être bon tireur. Les bombardements sont tout l'inverse : ça tire au pif des pruneaux de la taille d'une pastèque qui explosent en plein de pépins de cerises qui sont très durs et qui vont très vite. Donc, moins tu fais attention à toi, plus tu risques d'en prendre dans ta fraise. Du coup, la salade de fruits est plus facile ! ... la sauce prend ?

[1] Cf Michel Sardou : "... La vie d'un homme, qu'est ce que ça vaut ? Un peu de sang et beaucoup d'eau..."
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Currahee
1st Sergeant
1st Sergeant
Currahee


Number of posts : 272
City : Brussels
Division : 3rd, Brussels
Registration date : 2006-05-20

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptyWed 7 Mar - 7:52

Marcus,

tu es un poète...
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Brieuc
1st Leutnant
1st Leutnant
Brieuc


Number of posts : 800
Age : 55
City : Dilbeek
Division : 3eme Division
Registration date : 2006-10-19

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptyWed 7 Mar - 8:15

lol!

Si après tout ça je n'ai toujours pas capté... C'est que je suis plus con qu'il n'y parait!!!

Au fond, il était vraiment trop tot! Sleep

Merci Marcus
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Bazooka Joe
Moderator
Moderator
Bazooka Joe


Number of posts : 1270
Age : 52
City : Bierges
Division : 3rd Division
Registration date : 2006-03-01

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptySun 18 Mar - 22:09

Bonjour messieurs Very Happy

A propos de l'artillerie tirant sur des unités ayant bougé au double de leur mouvement, il n'y a rien de particulier. La règle beta qui figure encore dans le livre des règles aurait dû être supprimée (cfr. les nouvelles leçons du front téléchargeables sur le site officiel).
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Paratrooper
1st Sergeant
1st Sergeant
Paratrooper


Number of posts : 484
Age : 50
City : Bruxelles
Division : 3rd
Registration date : 2006-04-01

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptyFri 23 Mar - 13:34

SO.....what is the rule....I just want to know is there a all rerolls to do...
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Bazooka Joe
Moderator
Moderator
Bazooka Joe


Number of posts : 1270
Age : 52
City : Bierges
Division : 3rd Division
Registration date : 2006-03-01

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptyFri 23 Mar - 20:21

Je n'arrive plus à mettre la main sur les modifs mais elles sont (ou étaient) dans le correctif du bouquin de règles fraîchement sorti. Je le jure!!!! What a Face
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Bazooka Joe
Moderator
Moderator
Bazooka Joe


Number of posts : 1270
Age : 52
City : Bierges
Division : 3rd Division
Registration date : 2006-03-01

Artillery fire and Double move Empty
PostSubject: Re: Artillery fire and Double move   Artillery fire and Double move EmptySat 24 Mar - 22:40

Voilà, c'est bien dans "More lessons from the front :

Page 121 (99): Artillery
The artillery summary mentions re-rolling ranging in rolls
against teams moving at the double, but the rules don’t have
anything about it.
This was an idea experimented with during development that
was accidentally left in the summaries.


Cool
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